League Bylaws

The Draft

  • Before the draft begins, each team will submit their buy in to the League Commissioner
    • Current Buy-In is $50
  • Payment accepted via PayPal, Venmo, Check, Gold, Bitcoin, or any other way that works and is legal
  • Live, Snake-Style Draft
  • 17 Rounds  
  • Order Determined by March Madness Bracket Results

    • Prior to tip-off of the first NCAA tournament game, each team manager is to fill out and submit a March Madness Bracket.
      We will use ESPN unless noted otherwise.
    • In the reverse order of the previous years' standings, an NCAAM Basketball champion will be selected from the March Madness Bracket.
      No champion may be selected by more than one team.
    • If the correct champion is selected, that team manager automatically wins the tournament.
      If no correct champion is selected, a tally of total points will determine the winner. 
    • In the event of a tie, a winner will be selected based on the closest predicted combined score in the NCAAM Championship Game. 
    • The team who wins the bracket challenge will have the opportunity to select their draft position. The next best team will choose second, followed by the remaining teams in order of points (most to fewest).

Rosters

  • 10 Starting Positions, 7 Bench Positions
  • 1 QB, 2 RB, 2 WR, 1 TE, 2 Flex (RB/WR/TE), 1 K, 1 D/ST
  • 2 IR Roster Spots
  • Maximum;
    • 4 QB
    • 8 RB
    • 8 WR
    • 3 TE
    • 3 D/ST
    • 3 K

Keepers

  • 2 Players must be kept from Year-to-Year.
    • It is not required to keep the same 2 players Year-to-Year, but 2 players must be selected. 
    • Keeper selections will begin with the 2023 FFFL Draft
  • No first or second round players may be kept. 
    This is intended to keep the league competitive and encourage late-round wins. 
  • Each player may only be kept for a maximum of 2 successive seasons.
  • Once a player's keeper eligibility has expired, you may never keep the player again
    • You may draft the player in future drafts, but they may not be selected as a keeper 
  • Keeper players must be submitted to the league Commissioner no later than 1 hour before the draft.
  • Keeper players may be traded during the season. This would include any time after the draft and before the stated trade deadline.
    • If a Keeper player has been traded. The manager receiving the keeper player may not keep that player for the following season. 
  • Prior to the draft a team's selected Keeper players will automatically populate within the first 2 rounds of the draft.
    Non-Keeper player selection will begin at Round 3. This is a result of how ESPN currently manages Keeper players.
    • If ESPN will allow for "rounded keepers," the aforementioned draft setting will change.
      • Keepers will be selected in the same round that they were chosen previously
      • A second year will add an additional round
        • For example (Drafted Player in round 5. Kept following year as a 5th round pick. Kept second year as a 4th round pick. 

Transactions

  • Free Agents Subject to Waivers - Processed Wednesday Mornings between 3am-5am ET
  • Waiver Order set by most recent moves. Move to Last After Claim.
  • 1 Day Waiver Period For Dropped Players
    • Players owned Less Than 24 Hours Become FA
  • Trade Processing Takes 1 Day with League Vote
  • 3 Votes Required to Veto 
  • Trade Deadline is Week Prior to Week 13

Schedule

  • Regular Season: Weeks 1-15
  • Playoffs: Weeks 16-17
    • Should the League gain more teams, the schedule would be updated
  • No Regular Season Tie-Breakers. Two exact scores will result in a tie for the respective week
  • No home-field advantages or bonuses

Playoffs

  • Top 4 teams based on record make the Winner's Playoff Bracket
    • The 2 Week 16 winners within the Winner's Playoff Bracket advance to the Championship 
    • The 2 Week 16 losers within the Winner's Playoff Bracket advance to the Winner's Consolation for 3rd and 4th place
  • Bottom 4 teams make the Consolation Bracket
    • The team with the most "Points For" among all of the bottom 4 teams will automatically advance to the "Winner" branch of the Consolation Bracket.
      This team avoids the Toilet Bowl and will play for 5th or 6th place
    • The team who finished in last place, based on record, at the conclusion of the regular season will automatically advance to the Toilet bowl.
    • The remaining 2 teams will play to determine who will advance to the Toilet Bowl. 
      Losing team advances, winning team plays for 5th or 6th place.
      • The loser of the Toiler Bowl is the season loser and will be subjected to the below outlined punishment
  • In the event of a tied record, Total "Points For" will be determined as the tie-breaker
    • In the unlikely event of identical "Points For," Head-to-Head matchups will be assessed
  • All teams will be re-seeded by the standings after each round
Championship Bracket
Consolation Bracket

Compensation & Punishment

  • All season winnings will be dispersed no more than 3 days after the conclusion of the Championship 
  • Compensation
    • Each week, there will be a $10 prize for the highest-scoring team. 
    • The team who places 2nd (loses in the Championship) will receive their $50 Buy-In back
    • The team who wins the Championship will receive $300
      • $500  Total Pot - $150  Weekly Prizes - $50  2nd place prize
        • Compensation totals subject to change if League size is altered
    • The winning team will also receive the cherished FFFL Championship Trophy  
  • Punishment
    • At the conclusion of the season, the team who loses the Toilet Bowl game is deemed the loser.
    • The Loser must display the infamous Mekhi Sargent Honorary Last Place Team Award in their home from the day they receive it in the mail through the conclusion of the next season's playoffs
    • Additional Loser punishment TBD

Fickel Fantasy Football
Championship Trophy

Mekhi Sargent Honorary
Last Place Team Award

FFFL Championship Trophy
Mekhi Sargent Honorary Last Place Team Award

Scoring

  • Standard:
    • All Touchdowns are 6 points
      • Passing, Rushing, D/ST
  • Passing:
    • 0.04 points per passing yards (PY)
    • -2 Points per Interception Thrown (INT)
    • 2 Points per Passing Conversion (2PC)
  • Rushing:
    • 0.1 Points per Rushing Yards (RY)
    • 2 Points per Rushing Conversion (2PR)
  • Receiving:
    • 1 Point-Per-Reception (PPR)
    • 0.1 Points per Receiving Yards (REY)
    • 2 Points per Receiving Conversion (2PRE)
  • Kicking
    • 1 Point per Each PAT Made (PAT)
    • -1 Point per Field Goal Missed (FGM)
    • 3 Points per FG Made (0-39 Yards)
    • 4 Points per FG Made (40-49 Yards)
    • 5 Points per FG Made (50-59 Yards)
    • 6 Points per FG Made (60+ Yards)
  • D/ST
    • 6 Points per Kickoff Return TD (KRTD)
    • 6 Points per Punt Return TD (PRTD)
    • 6 Points per Interception Return TD (INTTD)
    • 6 Points per Fumble Return TD (FRTD)
    • 6 Points per Blocked Punt or FG return for TD (BLKKRTD)
    • 2 Points per 2pt Return (2PTRET)
    • 1 Points per 1pt Safety (1PSF)
    • 1 Points per Each Sack (SK)
    • 3 Points per Blocked Punt, PAT or FG (BLKK)
    • 2 Points per Each Interception (INT)
    • 1 Points per Each Fumble Recovered (FR)
    • 1 Points per Each Fumble Forced (FF)
    • 2 Points per Each Safety (SF)
    • 15 Points per 0 points allowed (PA0)
    • 15 Points per 1-6 points allowed (PA1)
    • 15 Points per 7-13 points allowed (PA7)
    • 15 Points per 14-17 points allowed (PA14)
    • 15 Points per 28-34 points allowed (PA28)
    • 15 Points per 35-45 points allowed (PA35)
    • 15 Points per 46+ points allowed (PA46)
    • 6 Points per Less than 100 total yards allowed (YA100)
    • -0.25 Points per Point Allowed (PA)
    • -0.02 Points per Yards Allowed (YA)
  • Miscellaneous
    • 6 Points per Kickoff Return TD (KRTD)
    • 6 Points per Punt Return TD (PRTD)
    • 6 Points per Fumble Recovered for TD (FTD)
    • -2 Points per Total Fumbles Lost (FUML)
    • 6 Points per Interception Return TD (INTTD)
    • 6 Points per Fumble Return TD (FRTD)
    • 6 Points per Blocked Punt or FG return for TD (BLKKRTD)
    • 2 Points per 2pt Return (2PTRET)
    • 1 Points per 1pt Safety (1PSF)

Updates

  • The following changes have been made as of the 2023 Season
    • Increased the League size from 8 to 10
    • Draft order to be based on results of 2023 MLB Home Run Derby 
    • Keepers selected in 2022 to be implemented for the 2023 Draft. 

  • The following changes have been made as of the 2022 Season
    • Draft order to be based on offseason NCAAM March Madness Bracket Challenge results 
    • Keepers to be implemented for the 2023 Draft. Keep this in mind when drafting in 2022
    • Buy-In increased from $20 to $50 based on League-Wide Survey results. 
    • Playoff Loser's Bracket Update
    • D/ST scoring is being overhauled
      • All D/ST starts at 15 Points and there are no longer tiers, as is standard with ESPN.
        Based on several tested scoring models, this seems to be the most consistent at increasing D/ST value without changing much.
      •  D/ST will lose points based on the following;
        • -0.25 Points per Point Allowed (PA)
        • -0.02 Points per Yards Allowed (YA)

  • The following changes were made as of the 2021 Season
    • Increased the League size from 6 to 8
    • Mandatory $20 Buy-In with following prize structure:
      • 1st Place $140
      • 2nd Place $20 (Buy-In Reimbursement)
    • Additional FLEX spot in starting rosters (Increased to 2 from 1)
    • Modified D/ST scoring 
      • Added 1 Point Per Forced Fumble (FF)